What’s an Onimo?

12 years. One sketch. An extendable arm. Let’s go.

Hello, you wonderful thing, you!

I’m Luke from Mytholite — and today, I finally get to reveal a game that’s been haunting my sketchbooks, hard drives, and brain for over a decade.

Say hello to Onimo 🧿💥

A competitive physics-based arena brawler where one-eyed orb-creatures with stretchy arms knock each other out of bounds in a glorious display of chaos and strategy.

I don’t know if this game is gold or a delusion- but I love it! I whole-heartedly hope I can convince some of you to love it with me.

(Probably best if you don’t read into that last bit too deeply)


🎬 A 12-Year Journey (Seriously)

Twelve years ago, I scribbled a goofy little idea into a notebook. That sketch? It turned into a tiny Android demo — a weird, 1v1 game where two circles bounced around and punched each other with extendable arms. It only had one AI opponent… and somehow, it was brilliant. Not by design — the code was spaghetti and I barely understood how it worked — but everyone who played it was hooked.

I’ve been chasing that version ever since.

Over the years, I’ve tried rebuilding it more times than I can count. Each time, something felt off — until now.

For the first time in 12 years, Onimo finally feels right again.

It’s bigger, smarter, weirder… but it still has that scrappy magic.

📸 

Then vs. Now:

Here’s a look at the original prototype vs. today’s Onimo in action:


The core is the same. A single eye. A springy arm. A whole lot of chaos.


🥊 Gameplay in a Nutshell

  • You are a round creature with an eye and an extendable arm.
  • You fling yourself around the arena using that arm — no legs, no brakes.
  • The goal: knock everyone else out while keeping yourself in bounds.
  • Scoring is simple: +1 for a KO, -1 if you fall. Highest score wins.

It’s easy to learn, hard to master, and surprisingly deep — with risk/reward strategy around speed, positioning, and timing.

It plays like sumo meets air hockey meets dodgeball — but with physics-driven chaos and personality.


🧠 Meet the AI That Thinks (and Schemes)

While Onimo is being built for online multiplayer, we’ve put an absurd amount of love into singleplayer — and here’s why:

This game deserves bots that don’t just play the game — they play you.

Ours thinks, adapts, taunts, panics, and occasionally does something so clever or dumb you question reality.

Onimo’s AI isn’t just one-size-fits-all — it’s a modular personality system, where every bot is a unique blend of behaviours, driven by six core traits:

  • Aggression – How often it attacks, and how hard it hits
  • Caution – How much it avoids risk or danger
  • Precision – How accurate its strikes are
  • Patience – How long it waits for the perfect opportunity
  • Unpredictability – How much it adds chaos to its movement
  • Adaptability – How likely it is to change tactics mid-match

Each bot is generated with a unique combination of these traits, rated 0–10. That alone gives us over 1.7 million personality variants — but it goes way deeper.

👤 AI Profile Blending

Every Onimo bot chooses a primary, secondary, and tertiary profile, which define its base playstyle:

  • The Aggressive: relentless attacker, prioritises knockouts over survival
  • The Coward: avoids everything, only attacks when it’s absolutely safe
  • The Berserker: reckless fury, high-speed slams with minimal self-preservation
  • The Tactical: careful, calculated, and strategic at all ranges
  • The Patient: bides its time, then punishes hard
  • The Trickster: loves to feint and confuse you before striking
  • The Opportunist: always watching for your weakest moment
  • The Calculator: makes optimal decisions every second, like a spreadsheet with a grudge
  • The Lazy: doesn’t care… unless it’s losing
  • The Defensive: counter-attacks and controls the space
  • The Crazy: unpredictable, chaotic, dangerous even to itself
  • The Mimic: copies your behaviour — and it’s creepy how well it works

Each trait contributes to which profiles get picked and how they blend. For example:

  • A bot with high aggression and low caution might end up an Aggressive Berserker with Trickster elements
  • A bot with high precision and patience could be a Calculator/Patient hybrid
  • One with moderate adaptability and high unpredictability might mix Mimic, Lazy, and Crazy

These combinations create distinct behaviours, not just stat differences. You’ll start to recognise personalities, like:

  • “That purple one’s a coward. It always runs.”
  • “The yellow guy keeps pretending to strike then dodging left.”
  • “This one copies my every move. It’s unsettling.”

🔄 Dynamic Strategy Switching

The higher an AI’s adaptability, the more often it will switch strategies on the fly. Based on the current situation, a bot might suddenly shift from passive to aggressive, or back off entirely if it senses danger.

Bots actively evaluate:

  • Their position on the leaderboard
  • Whether they’re near the edge or in danger
  • The vulnerability of opponents
  • The score timer and how desperate they should be
  • Who’s targeting them (revenge is real in Onimo 😤)

This allows for emergent behaviour — not scripted, but reactive and layered. You’ll get moments where a bot does something so smart or perfectly timed that it feels human… and then it flings itself off the map and reminds you it’s still an Onimo.

📈 How Deep Does It Go?

Let’s break it down:

  • 11 values per trait, 6 traits → 1,771,561 personality combos
  • 288 possible profile sets (primary + secondary + tertiary)
  • Combined = over 510 million theoretical AI configurations
  • Realistically, we estimate 5,000+ recognisable playstyles, each one visibly different to a human player

It’s like fighting a new person each match — except these ones don’t rage quit, and they never, ever blink.


🎮 A Multiplayer Game That Respects Singleplayer

At Mytholite, we have some core mandatory rules we cannot break. These rules are there to ensure we maintain a consumer-first focus with everything we do.

I’m personally not a fan of the term ‘consumer’, but that’s capitalism for you.

We’re designing Onimo with our consumer-first values in mind. That means:

Fully functional singleplayer

Private server hosting from day one

No required account linking* or always-online DRM nonsense

Tools to keep Onimo alive even if we can’t

No invasive ads — ever

We believe that if you buy a game, you should be able to keep playing it, even if we one day vanish into the void.

*You will be able to log in to your Mytholite account, and will need a Mytholite account to play on the official server. Private servers can make logins optional. Singleplayer does not require a login. You do not have to have acquired the game ‘legally’ to play on official servers with a Mytholite account- we don’t check for that.


🏆 Onimo Esports: We’re Not Kidding

We genuinely believe Onimo has esports potential.

The depth of the mechanics, the speed of the matches, the emergent strategy from player interactions — it’s all there. And we’re building it to support a competitive scene from the start.

Our dream is to see community tournaments, sponsored arenas, and maybe even one day a packed event with casters screaming as a last-second bounce leads to a game-winning KO.

To support that, we’ll offer:

  • Local and online spectator tools
  • In-arena non-invasive sponsor placements (like football hoardings, never popups)
  • Match replay support (planned)
  • Ranked and unranked play
  • Cross-region matchmaking (pending testing)

We’re not treating this like a silly party game. This is a competitive sport in a goofy suit.


🔥 So Where Are We?

We’re not calling this the “next full release” from Mytholite just yet — especially with Going Down and Acre Shore still in active development. But make no mistake: Onimo is real, and it’s being shaped every day.

We’ve waited 12 years to get this right.

Now we’re building it in the open.


🎯 What’s Next?

Soon, we’ll be sharing more:

  • 🎥 Gameplay clips and GIFs
  • 🤖 “Meet the AI” spotlights
  • 💥 Community tournaments (maybe devs vs bots?)
  • 🛠️ Dev logs and technical breakdowns

If you’re into:

  • Physics-based multiplayer chaos
  • Strategic 1v1 or free-for-all mind games
  • Competitive games with real personality

…then Onimo is going to be your thing.

Stick around. The arena is warming up.

— Luke @ Mytholite

🧿 One arm. No brakes. Just chaos.

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